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-
- #ifndef max
- #define max(a,b) ((a)>(b) ? (a) : (b))
- #endif
-
- #ifndef min
- #define min(a,b) ((a)<(b) ? (a) : (b))
- #endif
-
- /* Prototypes !!! */
-
- void merge(void);
- void screen_on(void);
- void screen_off(void);
- void shuffle(void);
- void fatal_error(char *);
- short bin_compare(unsigned char *,unsigned char *);
- short try_to_win(struct board *);
- void free_bin_tree(struct bintree *);
- short evaluation_function(struct board *);
- short test_dbtree_position(struct dbtree *,unsigned char *);
- short heuristic_search(struct node *,long);
- long readkey(void);
- short resources_available(void);
- struct dbtree *init_dbase(unsigned char *,short);
- void copy_dbtree(void);
- void update_dbtree(struct bintree *,struct dbtree *,short);
- void flush_dbtree(struct dbtree *);
- void flush_tree(struct dbtree *,FILE *);
- void free_dbtree(struct dbtree *);
- void add_dbtree(struct dbtree *,unsigned char *,short);
- short makemove(struct board *,short);
- short undomove(struct board *,short);
- short endgame(struct board *);
- short ia_compute_move(struct board *);
- void dropscreen(struct board *);
- void clear_instances(void);
- void initscreen(void);
- void whomoves(struct board *);
- void dumpboard(struct board *);
- short start_pn_search(struct board *);
- void debug_function(struct board *);
- void update_log(struct board *);
- short heuristic_play_best(struct board *,long);
- char **allocate_matrix(struct board *);
- void free_matrix(char **,struct board *);
- void build_adjacency_matrix(char **,struct board *);
- void dump_no_adjacencies(char **,struct board *);
- short problem_solver(struct board *,char **,short,FILE *);
- void change_sequence(void);
- int my_random(unsigned short);
- short check_book(struct board *,unsigned char *,short);
- short check_presence(struct board *,short);
- void outtextxy(int,int,char *);
- int process_mouse_board(struct board *,int,int);
- int process_mouse_menu(int,int);
-
- unsigned long pseudo32(unsigned long *);
-
- long fileln(FILE *);
-
-